![]() I've put my mind to this unusual creation and I'm trying to do silly things with powerful cards because I feel like that would make for an interesting game. Some people will blindly hate on Urza and in a game I get the groans and whines and on social media I get the downvotes regardless of what my deck is or how it plays. I usually lead by stating the intended strategy and my overall feel of how the deck plays out and only then mention the commander but that's not enough. I've made Urza sea monsters, Atraxa storage lands, Tymna & Thrasios landfall, Najeela Golem tribal, and Kenrith Demons. "How is it different?" "What's the critical turn?" "What's your win condition?" But if someone says their deck isn't the typical _ you should not assume it is the typical _ - instead you should ask questions about the deck. ![]() The archetype it's not known for and is actually not that _Īdmittedly the two top categories are the most common ones.The archetype it's known for, "it's not that _" but is actually 90% of the way there.The archetype it's known for, fully tuned, honest and powerful deck.As a result there are three kinds of decks and players: For every overpowered commander there's a way to brew it lower power, too.
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